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accessories and tools

These things are ridiculously fun to make. At some point, I need to go back and re-do the lefthand portion of the grass for the S-APC. I should probably stop, and finish basing the rest of my platoon first, though!

The basic maneuver/fire element of a Solomani squad.

The basic maneuver/fire element of a Solomani squad.

A Humvee-like utility vehicle

A Humvee-like utility vehicle

Revised Insignia for Blackfoot Light Infantry Division.

Revised Insignia for Blackfoot Light Infantry Division.

Inspired by the work over at Clear Horizon Salvage, I’ve been working on a divisional insignia for my Solomani Light Infantry. I’m calling them the Blackfoot Division, which has more to do with them blotting out the opposition, or having had their feet held to the fire and triumphed, rather than any connection to the native american tribe.

In any case, here’s a first attempt. Still a bit fussy, isn’t it?

Perhaps the jauntily tilted foot?

Perhaps the jauntily tilted foot?

Perhaps this more orthogonal footprint works better?

Perhaps this more orthogonal footprint works better?

And after a round of revisions…

This is getting better.

This is getting better.

Still doesn’t read all that great at small scales. Hmm…

Time to think about the nature of the far future conflict I’ll be gaming!

I think it might be fun to do one of the Solomani wars from Traveller, and the Federal minis from Khurasan that I’ve been painting should work as well as anything for Solomani forces. UNSC Hardsuit Marines from GZG should work well as Vilani/Imperial marines.

I’ll be using Tomorrow’s War by Ambush Alley as a rules set, or at least it will be my first set of rules to try out, and I need to set up some stats for the troops.

The Imperial Marines will be higher tech than the Solomani forces. Vilani culture, at least according to the old DGP guides, is quite regimented and slow to innovate, but has been an interstellar society for far longer than the Solomani. The high-tech part is easy to model, but I’m not sure how to emulate the rigid society, yet. Maybe some sort of modifier to initiative.

The Solomani are often pictured as some sort of far future fascistic society, with much in common with Nazism. It’s easy to draw parallels to the Wehrmacht and SS in our own history, and to model the forces accordingly. I think it’s a pretty interesting idea (even if it’s painfully obvious and cliche) because Nazis are eminently distasteful – even far future space Nazis. On the other hand, the Solomani are…us.

If you’re not familiar with the Traveller-verse, the Vilani are transplanted human stock who were moved into the galaxy and given technological boosts by ‘The Ancients.’ The Solomani are from Sol. Children of Sol. Children of the Sun, to reference that silly (yet catchy) Billy Thorpe song.

In any case, here’s a platoon level ToOE for my Solomani Army forces. This TOE has absolutely nothing to do with any official organizational structure from any of the official Traveller games. Sorry if you’ve read this far in hopes of discovering said information, only to find out this disappointing fact.

GENERAL SOLOMANI ARMY LIGHT INFANTRY INFORMATION

Organic Metrics
Type: Regulars
Experience: d8
Morale: d10
Confidence: Confident
Supply Quality: Normal (normally)
Tech Level: 2

Equipment
Carapace Armor ( +2 Defense Dice)

SOLOMANI LIGHT INFANTRY PLATOON
——————————————–

PLATOON HEADQUARTERS (1)
——————————————–

Platoon Leader [2nd Lieutenant] (1)
M-3 ACR
Platoon Sergeant [1st Sergeant] (1)
M-3 ACR
Comms Specialist [Corporal] (1)
M-3 ACR
Platoon Medic [Corporal] (1)
M-3 ACR
Recon Specialist [Corporal] (1)
M-3 ACR
Remotely Operated Drone

—————————
RIFLE SQUADS (3)
—————————-

Squad Leader [sergeant] (1)
M-3 ACR
Commands two fire teams consisting of…

Fire Team Leader [corporal] (1)
M-3 ACR
Rifleman [private] (1)
M-3 ACR
Grenadier [private] (1)
M-3 ACR with Grenade Launcher
SAW Gunner [specialist] (1)
M-720 SAW

——————————-
WEAPONS SQUAD (1)
——————————-

Squad Leader [sergeant] (1)
M-3 ACR
Plasma Gunner [corporal] (2)
PGMP-12
Plasma Gunner Support [private] (2)
M-3 ACR
Platoon Marksman [corporal] (1)
Mk1 HLR (heavy laser rifle)
Assistant Marksman [corporal] (1)
M-3 ACR
K-9 Handler [corporal] (1)
M-3 ACR
K-9 [specialist] (1)

I’ve started developing some unit cards for quick reference, but obviously I have a long way to go.

unit cards unit cards2

Mr. Harold over at the excellent Clear Horizon Salvage blog has been having a go (a quite successful go) at these sorts of silhouettes.